Friday, February 13, 2009

Halo What??

So when I first booted up the Halo Wars demo it was a really strange feeling. Seeing Ensemble Studios At the begining of halo game was quite strange. The menu looked quite simmilar to Halo3. That's where the simmilarities end. The demo starts out with a tutorial and shows off there control scheme. They actually did an amazing job that I this is almost as good as a mouse and keyboard. It uses the right analog stick as a main selector. The one strange thing is moving attaking and selecting with "x" after so many console rts's use the a button.

I think that they really captured all of the halo elements of the units. Warthogs are the best example. They fish tale around corners take jumps off mounds of dirt yelling Whooo Hooo! As well ever unit has special abilities. Very fitting the warthogs special ability was ramming. Drive up to a pack of grunts and see them go flying. That's the other this I noticed. When you kill some grunts they don't all die the same way. Some fall over and some explode into the air from exploding fusion coils.

Another unique thing are the bases. Instead of just throwing baracs all over the place. It works with a main control building with several ports surrounding it. Each port can contain a certain building such as a barrac's or vehicle depot. Both the UNCS and Covonent bases work the same.

From what I can tell from the demo they did an amazing job and mastered the console rts controls and made a game that will have a killer campaign With a varying degree of difficulties easy normal heroic and legendary. I am very excited for when this game hits store shelves!!

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